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Historical articles | Game mechanics | Vehicles categories |
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Matchmaking: Weaponry: Jiffy lube grand chute wi. Avionics: | Premium aircraft ·Bundle & Gift aircraft · Fighters: Bombers: Naval aircraft: Helicopters: |
No I am not a newbie on this game. I uninstalled this game a while back due to hard drive space issues. Been like 3 months I am coming back and I heard that Warthunder has new fixes and is. War Thunder is the largest free-to-play multiplayer online game featuring military vehicles from a period spanning from the years before the Second World War until present time. Aviation, ground vehicles, and naval forces fight together in one game and even in one battle, just as the real-life battles were fought.
Central Standard Time (CST) is UTC-6:00, and Central Daylight Time (CDT) is UTC-5:00, this time zone is called Central Time Zone (CT) in the United States, Canada, Mexico, Central America, Caribbean Islands, and part of the Eastern Pacific Ocean. Converting CST to UTC. This time zone converter lets you visually and very quickly convert CST to UTC and vice-versa. Simply mouse over the colored hour-tiles and glance at the hours selected by the column. CST stands for Central Standard Time. UTC is known as Universal Time. UTC is 5 hours ahead of CST. 2 AM ( 2:00 ) Central Standard Time to Your Local Time and Worldwide Time Conversions. ( UTC ): » Central Daylight Time to Local Time Main Conversion Page. Daylight Saving Time used for Central Standard Time (CST), for details check here. Scale:. Is local time not Right? Input the time zone below to convert. Greenwich Mean Time (GMT. 2am cst to utc. CST to UTC call time Best time for a conference call or a meeting is between 8am-12pm in CST which corresponds to 2pm-6pm in UTC 5:00 am Central Daylight Time (CDT). CEST to UTC converter to convert between CEST (Central European Summer Time) and UTC (Coordinated Universal Time). Convert any CEST time to UTC quickly and accurately.
Research Points (RP), or 'experience', is used to research and advance in vehicles, modifications, and crew training. RP gain in the game depends on the game mode played.
- 2Distribution
Game economy
Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective.
Distribution
RP earned in battle are distributed to the following funds:
- Research of the next chosen vehicle of the nation
- Research of the next modification in the vehicle used in battle
- Crew points for the crew slots that were used in battle
- Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total
Convertible research point (Convertible RP) is an 'experience' point that can be directed to the study of any vehicle of any nation and can be done so via the premium currency Golden Eagles.
Details
Vehicle Research Points are 'experience' that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see Rank difference research penalties table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus of +30% RP gain in Arcade Battles, and a +10% RP gain in Realistic/Simulator Battles.
Modifications Research Points are the 'experience' that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.
Research Points (RP), or 'experience', is used to research and advance in vehicles, modifications, and crew training. RP gain in the game depends on the game mode played.
- 2Distribution
Game economy
Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective.
Distribution
RP earned in battle are distributed to the following funds:
- Research of the next chosen vehicle of the nation
- Research of the next modification in the vehicle used in battle
- Crew points for the crew slots that were used in battle
- Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total
Convertible research point (Convertible RP) is an 'experience' point that can be directed to the study of any vehicle of any nation and can be done so via the premium currency Golden Eagles.
Details
Vehicle Research Points are 'experience' that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see Rank difference research penalties table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus of +30% RP gain in Arcade Battles, and a +10% RP gain in Realistic/Simulator Battles.
Modifications Research Points are the 'experience' that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.
Convertible Research Points is a type of 'experience' that a player can spend at any time for a certain amount of Golden Eagles (GE) . For 1 GE, a player can transfer 45 convertible RP to 45 vehicle research points. In battles, convertible RPs are gained through RP modifications + a fixed amount for match achievements. Also, the convertible RP can be obtained for playing in single-player missions, training, and for obtaining achievements related to account upgrading.
Crew Experience Points are calculated based on research points for the different battle modes as follows:
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- In Arcade battles - 30 experience points for 1,000 RP
- In Realistic battles - 11.3 experience points for 1,000 RP
- In Simulator battles - 9 experience points for 1,000 RP
Multipliers
Rank difference | Research of high-ranked vehicles while using low-ranked vehicles | Research of low-ranked vehicles while using high-ranked vehicles |
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0 | N/A | N/A |
1 | N/A | -10% |
2 | -60% | -70% |
3 | -70% | -90% |
4 | -80% | -95% |
5 | -80% | -95% |
6 | -80% | -95% |
Current as of Update 1.89 |
Each vehicle has RP and game currency multipliers, which can be found in their respective vehicle cards. The higher the multiplier, the more RP and SL the vehicle will earn. Premium vehicles have a multiplier which is doubled (compared to regular vehicles).
In addition to vehicle multipliers, players can take advantage of a wide range of other boosters.
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- Premium account - long-lasting boost which can be purchased with GE.
- Boosters - in-game items which can be activated before a battle to provide a specified gain.
- Talisman - a modification for individual vehicles which significantly increases the amount of RP they gain.
Researching high-ranked vehicles while using low-ranked vehicles in battles, and vice versa, will lead to a penalty which is applied to the RP obtained from those battles (see Rank difference research penalties table). High ranked premium vehicles are excluded in that they do not have any research penalty when used to research low-ranked vehicles.
Note! Most of the boosters and bonuses work on a multiplication/percentage basis, and these values will therefore be imposed on the initial characteristics of the vehicle thusly, rather than simply being ‘added', so it's important that you read the description accurately to determine what will happen when the relevant booster or bonus is used, with '+' meaning an addition and '*' being a multiplication.
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For example: a +300 booster will be applied to the original 100% multiplier, and will therefore give a total 400% income.
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Important! Each subsequent booster that is activated at the same time will lose a percentage of its efficiency, so it's more profitable to activate them one at a time.